I think there are two potential pitfalls when it comes to the large amounts of RPG products hitting the market.
- Does it create FOMO for those who don't have the means to pick these things up?
- Do people feel bad buying stuff they don't use?
On the flip side of the the whole croudfunded industry:
- It helps creators make things they likely otherwise would never have made.
- It builds and supports small businesses that otherwise couldn't make enough to survive.
- It lets creators experiment in ways that big companys can't and won't. We have a much wider range of products because of it.
- It lets creators test the waters on a project. Will enough people be interested in the City of Arches to fund it? And can we make it better than we thought?
- Have they succeeded before?
- Are the products they're claiming to deliver reasonable?
- Do they have samples that show the full breadth of production?
- Are you aiming for less experimental rewards (digital versus physical – books versus accessories).
I get to ask myself, am I ok with that? And the answer is yes because
- I helped a creator make a project.
- I like having a huge wealth of stuff I can mine whenever I want.
- I like watching the process of making these things.
- I don't know for sure which projects are going to be huge hits at my own table.
- even a quick flip through helps fuel my mind.
I think there are some good lessons people can take away as individuals though:
- Just because something looks cool doesn't mean it will help your game.
- A lot of the ways you can improve your game are free.
- You shouldn't fear missing out. You probably have enough.
- If you don't have the means, don't feel bad. You're doing fine with what you have.